Shading Techniques III
Learn about the technical, artistic, and practical aspects of noise when texturing and creating effects in Houdini
About This Course
Leverage the Power of Noise!
Shading Techniques III primarily focuses on the usage of noises when texturing and shading. The course is full of technical concepts but also offers plenty of practical advice on how to best integrate noises into a professional workflow. We begin by examining the most commonly used terms - followed by the application of that knowledge within the wizard tower scene. Once we've had practice replicating what is seen through reference, the course then switches things up by exploring the artistic application of noises. Rather than focusing on making something specific, the goal is to improvise and adapt to ideas which occur when playing around with noises. The course then ends the shading series by exploring miscellaneous topics and professional advice for further development. By the end - you'll have everything you need to know to make informed decisions when shading and texturing.
Have a Question?
If it's related to the course, be sure to send your message to firstname.lastname@example.org. Remember to include your scene file too.
For all other inquiries, feel free to use the right-hand forum.
Teacher, Artist, and Owner of CG Forge
Tyler Bay is an experienced 3D artist who founded CG Forge and has also worked in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. He aims to keep courses simple, thorough, and straight-to-the-point. All that goes a long way towards ensuring that the skills you learn are applicable towards meeting production challenges while offering you the best courses.