Learn the principles behind shading in 3D graphics
About This Course
Make Smarter Shading Decisions
Shading Theory is a course designed to help you get familiar with shading concepts that are universal to all applications. The course is split between observing the behavior that light has in the real world with practical application. To demonstrate this, we'll be using the principled shader with Karma. However, the concepts covered in this course are universal to any render engine. By the end of these lessons, you'll have a solid understanding of how light reacts to objects in the real world along with practical knowledge when it comes to applying these principles to shader settings that are found in Houdini.
Have a Question?
If it's related to the course, be sure to send your message to firstname.lastname@example.org. Remember to include your scene file too.
For all other inquiries, feel free to use the right-hand forum.
Teacher, Artist, and Owner of CG Forge
Tyler Bay is an experienced 3D artist who founded CG Forge and has also worked in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. He aims to keep courses simple, thorough, and straight-to-the-point. All that goes a long way towards ensuring that the skills you learn are applicable towards meeting production challenges while offering you the best courses.