Shading Techniques II
Improve your texture painting workflow with Substance Painter and Houdini
About This Course
Integrate Effective Texture-Painting Workflows
Shading Techniques II is a course that examines how to effectively incorporate a texture-painting workflow. The course begins with examining the pros & cons of a UV/Bitmap workflow and follows these ideas with an examination of the most important UV techniques. From the wizard tower scene, we'll be practicing with a skull model. Once UVed, we'll then bring the skull into Substance Painter where I'll talk about considerations and advice for our texturing decisions. We'll then bake out maps from Houdini and follow this up with layering our ideas in Substance. The end of the course focuses on file management and rendering out the final image for the skull.
No need to be a Houdini expert here - these lessons are designed to be very understandable. Be sure to visit Houdini for the New Artist before following this course though because we'll be venturing into intermediate topics from time-to-time.
1 Hour 35 min
Have a Question?
If it's related to the course, be sure to send your message to firstname.lastname@example.org. Remember to include your scene file too.
For all other inquiries, feel free to use the right-hand forum.
Teacher, Artist, and Owner of CG Forge
Tyler Bay is an experienced 3D artist who founded CG Forge and has also worked in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. He aims to keep courses simple, thorough, and straight-to-the-point. All that goes a long way towards ensuring that the skills you learn are applicable towards meeting production challenges while offering you the best courses.