Shading Techniques I
Improve your shading workflow through procedural techniques
About This Course
Improve your Texturing Strategies & Workflows
Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows presented in part I focus on tri-planar projections, material assignments, and sourcing textures. Redshift is being used for rendering, but it doesn't matter if you're using a different render engine because all the main principles still apply.
In addition, we also have the wizard tower scene to practice with! This environment is designed to include a wide variety of texturing challenges and opportunities. Along the way, you'll learn about how to manage large scenes, work professionally within a pipeline, and make the most of your time through intelligent decision-making.
Beginner - Intermediate
No need to be a Houdini expert here - these lessons are designed to be very understandable. Be sure to visit Houdini for the New Artist though because we'll eventually be getting into intermediate-level topics.
1 Hour 52 Min
Have a Question?
If it's related to the course, be sure to send your message to firstname.lastname@example.org. Remember to include your scene file too.
For all other inquiries, feel free to use the right-hand forum.
Teacher, Artist, and Owner of CG Forge
Tyler Bay is an experienced 3D artist who founded CG Forge and has also worked in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. He aims to keep courses simple, thorough, and straight-to-the-point. All that goes a long way towards ensuring that the skills you learn are applicable towards meeting production challenges while offering you the best courses.