- Description - Shading Techniques II is a course that examines how to effectively incorporate a texture-painting workflow. The course begins with examining the pros & cons of a UV/Bitmap workflow and follows these ideas with an examination of the most important UV techniques. From the wizard tower scene, we'll be practicing with a skull model. Once UVed, we'll then bring the skull into Substance Painter where I'll talk about considerations and advice for our texturing decisions. We'll then bake out maps from Houdini and follow this up with layering our ideas in Substance. The end of the course focuses on file management and rendering out the final image for the skull.
Tyler Bay founded CG Forge as a place to host excellent tutorials. He also has experience working in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. All this goes a long way in offering you the best courses, and you can be sure that what you learn is directly applicable to meeting production challenges.
Vex Foundations I
Get started with coding with vex through theory, practice, and application
Houdini For The New Artist Part II
Build a solid foundation of Houdini skills while creating a golden metamorphosis effect.
Shading Techniques I
Learn about Tri-planar projections & take your shading to the next level