Get started with Rigid Body Dynamics in Houdini
About This Course
Get started in the right direction with RBD
Destruction I is the perfect course for getting started with Rigid Body Dynamics (RBD) using Houdini. The course contains theory, practice, exercises, scene files, and print-outs that are useful in production. More specifically, this includes: Analyzing collision meshes, understanding packed primitives, RBD packed primitives, the differences between solvers, understanding how constraints work, voronoi fracturing, boolean fracturing, name & cluster attributes, how to control additional RBD attributes, active objects, static objects, deforming objects, animated objects, mass, bounce, friction, half life, proper caching workflows, re-timing, and much more. By the end the course, you'll have a great sense in how rigids work in Houdini, and approaching further study will become much easier.
Beginner - Intermediate
If you're brand-new to Houdini, be sure to start with Houdini for the New Artist first. These videos are designed to be super-understandable, but we will begin venturing into more intermediate-level topics.
2 Hours 26 Min
It's not required, but it would be helpful to watch:
Lead Instructor and Owner of CG Forge
Tyler Bay is an experienced 3D artist who founded CG Forge in 2019. Before establishing CG Forge, he spent many years working as a freelancer in film, online education, advertisement, biomedical animation, virtual reality, graphic design, and product visualization industries. Tyler aims to keep courses simple, thorough, and straight-to-the-point - which has become the heart and soul of what CG Forge is all about. That goes a long way towards ensuring that the skills you learn are applicable towards meeting production challenges while offering you the best courses and resources to reach your goals.