Get started with Rigid Body Dynamics in Houdini
About This Course
Get started in the right direction with RBD
Destruction I is the perfect course for getting started with Rigid Body Dynamics (RBD) using Houdini. The course contains theory, practice, exercises, scene files, and print-outs that are useful in production. More specifically, this includes: Analyzing collision meshes, understanding packed primitives, RBD packed primitives, the differences between solvers, understanding how constraints work, voronoi fracturing, boolean fracturing, name & cluster attributes, how to control additional RBD attributes, active objects, static objects, deforming objects, animated objects, mass, bounce, friction, half life, proper caching workflows, re-timing, and much more. By the end the course, you'll have a great sense in how rigids work in Houdini, and approaching further study will become much easier.
Beginner - Intermediate
If you're brand-new to Houdini, be sure to start with Houdini for the New Artist first. These videos are designed to be super-understandable, but we will begin venturing into more intermediate-level topics.
2 Hours 26 Min
Have a Question?
If it's related to the course, be sure to send your message to firstname.lastname@example.org. Remember to include your scene file too.
For all other inquiries, feel free to use the right-hand forum.
Teacher, Artist, and Owner of CG Forge
Tyler Bay is an experienced 3D artist who founded CG Forge and has also worked in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. He aims to keep courses simple, thorough, and straight-to-the-point. All that goes a long way towards ensuring that the skills you learn are applicable towards meeting production challenges while offering you the best courses.