Remesh to Grid
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Remesh to Grid
General Parameters:
Group:
-- This group is expecting primitive groups which select for faces. For more on groups, be sure to check out the Group SOP.
Surface Type:
-- Use closed volume if the polygon mesh doesn't contain holes. This will basically take a normal polygons to volume to polygons conversion. Thin Plate is more unique because it allows for holes. This treats the existing surface as a flat sheet and builds a new, closed surface by offsetting a configurable distance around the sheet. In other words, it creates an SDF volume, measures away from the surface, and then meshes it based off a band value that exists away from the surface. For more on VDBs, check out the VDB Node. Use Thin Plate to deal with input geometry with unshared edges, or to “puff out” an open surface into a 3D shape.
Offset:
-- When Surface type is Thin plate, this is the offset distance (in Houdini units) of the new surface from the existing surface.
Division Size:
Offset:
-- According to the docs, "Moves the voxel grid relative to the model. This has the effect of moving the polygon divisions across the model. This might be useful to make sure the output grid captures some fine detail." In practice, I don't think you'll need to adjust this for the vast majority of situations.
Adaptivity:
-- This will reduce polygons along the converted mesh. I, however, would recommend using The Poly Reduce Node instead for this operation.
Transfer Surface Attributes:
-- This uses a Ray Sop to project attributes back onto the resulting mesh according to the closest distance away from the original mesh.
Sharpen Features:
-- This is useful for sharpening edges based on the Edge Tolerance.
-- Lower values give softer outputs. Higher values preserve more sharpness. Use your eyes to get what you want.
Project to Original:
-- When this is on, the node moves the points of the generated mesh along their normals so they lie on the original surface by using the ray sop.
Post Smooth Iterations:
-- When Project to original is on, it can generate overlapping polygons. Turn this up to try to relax overlapping polygons.
Dilate/Erode:
Smoothing Iterations:
-- This will smooth the VDB volume using a VDB Smooth node.
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Aug 28th, 2024 Changelog
General Changes:
• New, simplified website design is now live!
◦ All new particle banner is featured on the home and after login pages
◦ The after-login page now features courses that are sorted by ones that you have recently watched. This makes it easier to continue watching whatever you’ve been working on without scrolling through all the courses to find what you’re looking for.
◦ There is also a new “resources” section that can be found beneath the “Browse Courses” on the after-login page. This makes it easier to bring up the Node Bible, the “Tips + Tricks,” or Weekly wrangle in a new tab
◦ “CG Forge Academy” has been replaced with a “Mentorship Calls” at the top menu (see below for more details)
◦ The resources dropdown now features “Tips + Tricks” (see below for details)
◦ Certification requirements have been slightly re-written to be easier to understand
◦ Subscriptions have been re-designed from the ground up (see below for details)
Subscription Changes:
• Subscriptions have changed to include a "Basic Subscription" and a "Premium Subscription" option. The Basic Subscription renews monthly, and the “Premium Subscription” renews every 4 months. Yearly subscriptions have been removed.
◦ These changes only affect new subscribers. Existing subscribers will not see anything change with their auto-renewal amount.
◦ 10% off a Redshift yearly subscription is now included with the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A new “Study Plan” call has been added to the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A Houdini education license is now available for “Premium” subscribers. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ For more information, visit the subscriptions page.
• CG Forge Academy has been redesigned to be easier to use.
◦ 45 minute calls have been removed. Existing coupons are still valid and can be used towards 90 minute sessions for the amount listed on each coupon.
◦ 8 week mentorships have been removed - Instead, you can book as many 90 minute calls as you’d like.
◦ Free onboarding calls have been removed - Instead, premium subscribers now receive a complimentary “Study Plan Call” that establishes a personalized curriculum moving forward.
◦ The “CG Forge Academy” top menu is now replaced with “Mentorship Calls” and only allows for booking 90 minute calls.
All new “Tips and Tricks” resource page:
• “Tips and Tricks” is now a resource page that holds all quick tips, Houdini update videos, and other miscellaneous videos in one place. If you’re looking for “Quicktips Season One and Two” or "Houdini 19 Updates" they have now migrated over to the “Tips and Tricks” resource section.
Discord changes:
• The CG Forge Discord channel will now be divided into two categories: “Basic Members” and “Premium Members.” The premium member channel will be invite-only to premium subscribers or those who are currently enrolled in a 4 or 12 month subscription. If you eligible to join the premium discord channel, email support@cgforge.com for an invitation.
◦ Basic Discord members will no longer receive support for projects that are outside the topic of CG Forge courses.
◦ Premium Discord members will receive support for projects outside of CG Forge content
◦ Premium members will receive discounts on mentorship calls, and basic members will not.
◦ Premium members will have their questions / posts answered before basic members
◦ Early access to courses will now be exclusively provided to premium members via the discord channel.
If you have any further questions about these changes, feel free to email support@cgforge.com
Cheers,
- Tyler