Poly Split
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Poly Split
There are many ways to engage this node, but the best way is interactively through the viewport. Travel through the radial menus by holding down "c" and navigating to the polysplit option. This node can be used to add cuts and edge loops to your geometry.
General Parameters:
-- This parameter is responsible for identifying where the cuts will occur. When you make cuts in the viewport, this will automatically be updated with the necessary expressions. If you’d like to know what these expressions mean, then view this info from the user documentation:
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Path Type:
-- Shortest Distance = make a cut that’s not a loop
Close Path:
-- This will attempt to close the split polygons into a closed shape. In most situations, you’ll probably want to leave this off, however, if you want to close the shape for any reason, then this is where you would do so.
Allow Split Points on Faces:
-- This allows you to add new points in the middle of faces. It may be useful to turn this off to prevent accidentally adding points to the middle of a face instead of an edge.
Quad Autocompletion:
-- This will attempt to turn all of your cuts into new quad topology.
Number of Loops:
-- This adds more edge loops
Match Profile:
-- Instead of distributing edge loops evenly, you have the option of distributing those loops towards one side of the looped area. By turning this on, you enable this functionality. If this is turned on, then it will only make loops on 50 percent of the original looped area. If you turn this on along with “Edge Percentage” then it will create loops along an area that’s not 50 percent of the looped region. And finally, if that is all super-confusing, just watch the video where you can see it in action.
Switch Profile:
-- This will inverse which area of the distributed loops will occur.
Edge Percentage:
-- Please refer to the “Match Profile” parameters
Update Point Normals:
-- This will calculate the normals for the new loops
Edge Group:
-- This will output an edge group containing the new loops
Append to Group:
-- This will add these loops to an existing edge group
Tolerance:
-- According to the docs, “If you are working at very small scales, or if this node generates bad geometry where the split path is very close to corners, you can try decreasing the tolerance.”
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Aug 28th, 2024 Changelog
General Changes:
• New, simplified website design is now live!
◦ All new particle banner is featured on the home and after login pages
◦ The after-login page now features courses that are sorted by ones that you have recently watched. This makes it easier to continue watching whatever you’ve been working on without scrolling through all the courses to find what you’re looking for.
◦ There is also a new “resources” section that can be found beneath the “Browse Courses” on the after-login page. This makes it easier to bring up the Node Bible, the “Tips + Tricks,” or Weekly wrangle in a new tab
◦ “CG Forge Academy” has been replaced with a “Mentorship Calls” at the top menu (see below for more details)
◦ The resources dropdown now features “Tips + Tricks” (see below for details)
◦ Certification requirements have been slightly re-written to be easier to understand
◦ Subscriptions have been re-designed from the ground up (see below for details)
Subscription Changes:
• Subscriptions have changed to include a "Basic Subscription" and a "Premium Subscription" option. The Basic Subscription renews monthly, and the “Premium Subscription” renews every 4 months. Yearly subscriptions have been removed.
◦ These changes only affect new subscribers. Existing subscribers will not see anything change with their auto-renewal amount.
◦ 10% off a Redshift yearly subscription is now included with the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A new “Study Plan” call has been added to the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A Houdini education license is now available for “Premium” subscribers. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ For more information, visit the subscriptions page.
• CG Forge Academy has been redesigned to be easier to use.
◦ 45 minute calls have been removed. Existing coupons are still valid and can be used towards 90 minute sessions for the amount listed on each coupon.
◦ 8 week mentorships have been removed - Instead, you can book as many 90 minute calls as you’d like.
◦ Free onboarding calls have been removed - Instead, premium subscribers now receive a complimentary “Study Plan Call” that establishes a personalized curriculum moving forward.
◦ The “CG Forge Academy” top menu is now replaced with “Mentorship Calls” and only allows for booking 90 minute calls.
All new “Tips and Tricks” resource page:
• “Tips and Tricks” is now a resource page that holds all quick tips, Houdini update videos, and other miscellaneous videos in one place. If you’re looking for “Quicktips Season One and Two” or "Houdini 19 Updates" they have now migrated over to the “Tips and Tricks” resource section.
Discord changes:
• The CG Forge Discord channel will now be divided into two categories: “Basic Members” and “Premium Members.” The premium member channel will be invite-only to premium subscribers or those who are currently enrolled in a 4 or 12 month subscription. If you eligible to join the premium discord channel, email support@cgforge.com for an invitation.
◦ Basic Discord members will no longer receive support for projects that are outside the topic of CG Forge courses.
◦ Premium Discord members will receive support for projects outside of CG Forge content
◦ Premium members will receive discounts on mentorship calls, and basic members will not.
◦ Premium members will have their questions / posts answered before basic members
◦ Early access to courses will now be exclusively provided to premium members via the discord channel.
If you have any further questions about these changes, feel free to email support@cgforge.com
Cheers,
- Tyler