Group
Group
The Group sop is also used to determine ordered groups. Ordered groups remember which order the prim/point/edge/vert ids were selected. As an example, lets say that you want to draw out a poly line based on the points along a sphere. If you set this group to be "ordered" then the poly line will draw out based on the order in which you selected points along the sphere. In other words, any time you need to remember the order of a selection, this is possible using the group sop and checking "Create Ordered."
Main Parameters:
Initial Merge:
-- Would you like to replace any current groups with your selection? Perhaps you'd like to add to an already existing group or remove selected geo elements? This is where you can specify this.
* Union adds to the already existing group
* Intersect only keeps where the two group selections intersect. Anything that does not intersect with the original group selection is removed.
* Subtract will subtract from the original selection.
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Base Group:
-- To make the most of this, you can utilize expressions. Check out this link for more information on how you can utilize these expressions: https://www.sidefx.com/docs/houdini/network/patterns.html
Create Ordered:
-- See above
Geometry Filter:
-- This allows you to only delete certain types of primitives.
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Keep in Bounding Regions:
-- This section allows you to only keep geo that lives inside a box, sphere, bounding object, or bounding volume
-- Bounding Box
* Anything inside the box is selected
-- Bounding Sphere
* Anything inside the sphere is selected
-- Bounding Object
* This ONLY works if your group type is set to points or vertices. Any point/vert that lives inside of the object which is connected to the second input of the group create node is part of the group selection.
-- Bounding Volume
* This ONLY works if your group type is set to points or vertices. Any point/vert that lives inside of the volume which is connected to the second input of the group create node is part of the group selection. This is intended to be used with SDF volumes and will select the points/verts only if the voxel values are less than or equal to the Iso surface parameter. For more information about volumes, visit Houdini For The New Artist II.
* Iso Surface - please refer to the link above.
* Invert - Inverts the selection
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- Keep by Normals:
* Backface From - Select a camera and the only geo components which are grouped are the components that the camera can't see.
* Non-Planar Polygons - In order for this to be active you need to be sure that your group type is set to primitive.
** "A polygon is either planar or non-planar. A polygon is planar when all of its vertices lie on the same plane in 3D space. A polygon is non-planar when one or more of its vertices do not lie in the same plane in 3D space" Please visit this link for more information about what a "planar" polygon is. https://www.awn.com/vfxworld/magic-houdini-3d-concepts-reviewed.
** Depending on how close a polygon is to being planar, you can adjust the non-planar polygon tolerance to select faces which are closest to being planar.
* Direction:
** How close does a normal need to be to the direction in order to be considered for deletion?
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* It's important to note here that the group types does NOT need to be edges in order to work. The edges of the mesh simply need to match whatever criteria specified to include prims, points, or edge group selections. This is currently not supported for vertex groups however.
* Min Edge Angle
** Groups primitives with at least this angle between their normals. For edge groups, an edge is included in the group if the two primitives that share it satisfy this angle requirement. This is super useful for selecting areas where the edges are sharp along the mesh.
* Max Edge Angle
* Edge Angle Uses Angle Between Edges
* Min Edge Length
* Max Edge Length
** Only available if you use are grouping by edges. It's like saying "If the edge length is this number or more, then include it in the group."
* Edge Depth
* Unshared Edges
* Create Boundary Groups
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Aug 28th, 2024 Changelog
General Changes:
• New, simplified website design is now live!
◦ All new particle banner is featured on the home and after login pages
◦ The after-login page now features courses that are sorted by ones that you have recently watched. This makes it easier to continue watching whatever you’ve been working on without scrolling through all the courses to find what you’re looking for.
◦ There is also a new “resources” section that can be found beneath the “Browse Courses” on the after-login page. This makes it easier to bring up the Node Bible, the “Tips + Tricks,” or Weekly wrangle in a new tab
◦ “CG Forge Academy” has been replaced with a “Mentorship Calls” at the top menu (see below for more details)
◦ The resources dropdown now features “Tips + Tricks” (see below for details)
◦ Certification requirements have been slightly re-written to be easier to understand
◦ Subscriptions have been re-designed from the ground up (see below for details)
Subscription Changes:
• Subscriptions have changed to include a "Basic Subscription" and a "Premium Subscription" option. The Basic Subscription renews monthly, and the “Premium Subscription” renews every 4 months. Yearly subscriptions have been removed.
◦ These changes only affect new subscribers. Existing subscribers will not see anything change with their auto-renewal amount.
◦ 10% off a Redshift yearly subscription is now included with the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A new “Study Plan” call has been added to the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A Houdini education license is now available for “Premium” subscribers. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ For more information, visit the subscriptions page.
• CG Forge Academy has been redesigned to be easier to use.
◦ 45 minute calls have been removed. Existing coupons are still valid and can be used towards 90 minute sessions for the amount listed on each coupon.
◦ 8 week mentorships have been removed - Instead, you can book as many 90 minute calls as you’d like.
◦ Free onboarding calls have been removed - Instead, premium subscribers now receive a complimentary “Study Plan Call” that establishes a personalized curriculum moving forward.
◦ The “CG Forge Academy” top menu is now replaced with “Mentorship Calls” and only allows for booking 90 minute calls.
All new “Tips and Tricks” resource page:
• “Tips and Tricks” is now a resource page that holds all quick tips, Houdini update videos, and other miscellaneous videos in one place. If you’re looking for “Quicktips Season One and Two” or "Houdini 19 Updates" they have now migrated over to the “Tips and Tricks” resource section.
Discord changes:
• The CG Forge Discord channel will now be divided into two categories: “Basic Members” and “Premium Members.” The premium member channel will be invite-only to premium subscribers or those who are currently enrolled in a 4 or 12 month subscription. If you eligible to join the premium discord channel, email support@cgforge.com for an invitation.
◦ Basic Discord members will no longer receive support for projects that are outside the topic of CG Forge courses.
◦ Premium Discord members will receive support for projects outside of CG Forge content
◦ Premium members will receive discounts on mentorship calls, and basic members will not.
◦ Premium members will have their questions / posts answered before basic members
◦ Early access to courses will now be exclusively provided to premium members via the discord channel.
If you have any further questions about these changes, feel free to email support@cgforge.com
Cheers,
- Tyler