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Summary:
In practice, the extract centroid is useful for a variety of transform functions, RBD simulations, and more.
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General Parameters:
Run over:
-- Pieces = By default, this node will run over all the pieces of geometry that are defined by a piece attribute. If you don't have a piece attribute, then this node will error out. So, you can fix that by setting down a connectivity SOP and making an attribute that assigns a unique ID to each piece of disconnected geometry.
-- Primitive = This will take a look at each primitive (usually that means each polygon of a mesh) and generate a point for the center bbox or center of mass
-- Detail = This will find the center of mass or bbox for the entire stream of geometry that is being plugged into this node.
Piece Attribute:
-- This is asking you for the attribute name to look at when the "Run Over" is set to "Pieces."
Method:
-- Center of mass = This looks at the shape of your object and favors areas which feature more area over areas that do not.
-- Bounding Box Center = This draws a box over the geometry and outputs a point in the center of that box.
Output:
-- You can either output points or store this information as an attribute.
Transfer Attributes:
-- This allows you to transfer any point attributes from the mesh to the newly generated points
Transfer Groups:
-- This allows you to transfer any groups from the mesh to the newly generated points
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