Clean
Visit the Node Bible
Clean
The Clean SOP is there to clean up dirty models
Parameters:
Consolidate Points:
- Fuses points together which have similar positions. It is the same as creating a fuse node and setting the distance to 0.001 meters
Remove Degenerate Primitives:
- Here are things which can cause a primitive to be considered "Degenerate"
* If two vertices are colinear within the same primitive (imagine two verts which live on the same line)
* If a primitive has zero area (again, this can be caused by two verts living on the same line without being connected to anything else)
- This is the same as using the "Degenerate" tab on the Delete SOP
Orient Polygons:
- The orient polygon fixes the winding of the polygon so that it faces the same direction. Here's what you have to know to understand this:
- When a polygon is made, it looks at point positions, and it uses vertices to associate with those points.
- The vertex has a "winding order" which means that it has a direction that it moves in when it goes to draw the face.
- The direction these vertices move in determines which direction the polygon is facing.
- The direction of the winding order determines the direction of the polygon
- If you reverse the direction of the winding order, then you are flipping the normal of the polygon
- If, lets say, the direction on one of these vertices is facing the wrong direction (such as vertex #2 facing towards vertex #1 instead of #3) then the orient parameter will tell the vertex to face in the same direction as the winding order on that primitive. Now the polygon ought to draw out in the correct order.
Reverse Winding:
- Essentially the same as flipping the normal on the polygon. Do not confuse this with the "normal" sop. The winding is the ultimate thing that determines which direction a primitive is facing. The "normal" sop simply creates an attribute based off of the winding order on that primitive.
Fix Overlaps:
- If two polygons share the same vertices, then it will delete those polygons. This is not the same as two polygons sharing the same point locations and will not act as merge sop.
Delete Overlap Pairs:
- When this option is on, overlapping polygons are both deleted. This is useful when the overlap comes from two objects fusing along an edge. When this option is off, the first overlapping polygon is kept and the second polygon is deleted.
Remove Unused Points:
- Delete points which are not part of a primitive.
Remove Attributes:
- Remove point, primitive, detail, or vertex attributes that match a pattern. Common syntax includes:
* which means "everything"
^ which means "except"
or the exact name of the attribute that you're looking for
Remove Groups:
- Remove point or primitive groups that match a pattern.
Remove NANs:
- NAN stands for "Not a Number"
- A NAN value could look like "inf" which stand for infinity. For example, a point's position divided by 0 would give you a NAN.
- Checking this on will remove these points.
Manifold-Only Topology:
- First, understand what "Manifold Patch" means
* A Manifold Patch is a collection of primitives which are connected by shared edges to form a continuous surface. The "Manifold Patch" is the collection of these primitives.
* Just imagine a bunch of polygon faces connected together to form a continuous surface. The polygons individually are the primitives, and they belong to a manifold patch which is determined by where those primitives share their edges.
- In other software packages, "Delete Non-Manifold Typology" would typically remove overlapping faces. However, in Houdini this does not work the same.
- If, for some reason, a primitive is not part of a Manifold patch, checking on Manifold-Only Topology will delete that primitive.
Delete Small Manifold Patches:
- Imagine each manifold patch is identified. Now, imagine how many polygons make up that manifold patch. If you set this on, then you're telling Houdini "Delete any manifold patch that has x number of primitives or less in it"
- x = the Primitive Threshold that you set
- In other words, if you have floating polygons that aren't attached to anything else, this will allow you to target and delete them.
Featured links
About Mentorship Calls
To book a call, just visit https://www.cgforge.com/book-consultation
Study Plan Call
Look at the welcome email for further instructions on how to schedule a call if you are a Premium Subscriber.
Premium Member Discord
Unlike the standard discord server, the Premium Member server receives faster replies, feedback on projects outside CG Forge courses, and exclusive discounts on mentorship calls that aren't offered anywhere else.
Houdini Education License
In summary, the educational license of Houdini acts much like Houdini Indie - but at a discounted price. The main difference between Indie and Education is that this version of Houdini cannot be used for commercial projects. It's great, however, for learning and preparing a demo reel without the limitations of Houdini Apprentice.
Unlock Resources
One of the best examples of this is the Node Bible. This resource acts like an encyclopedia of Houdini knowledge. Each entry features a node, goes through all the parameters, and offers video quick tips on how to use each node. The Node Bible goes beyond the native Houdini documentation because it's easier to understand, offers practical examples, and links up to nodes that get used in the courses.
In the resource sections, you'll also find quick tips that cover a variety of miscellaneous topics along with The Weekly Wrangle - which is a series dedicated to advice and real-world conversations surrounding career success.
Redshift Discount
https://www.maxon.net/redshift
Aug 28th, 2024 Changelog
General Changes:
• New, simplified website design is now live!
◦ All new particle banner is featured on the home and after login pages
◦ The after-login page now features courses that are sorted by ones that you have recently watched. This makes it easier to continue watching whatever you’ve been working on without scrolling through all the courses to find what you’re looking for.
◦ There is also a new “resources” section that can be found beneath the “Browse Courses” on the after-login page. This makes it easier to bring up the Node Bible, the “Tips + Tricks,” or Weekly wrangle in a new tab
◦ “CG Forge Academy” has been replaced with a “Mentorship Calls” at the top menu (see below for more details)
◦ The resources dropdown now features “Tips + Tricks” (see below for details)
◦ Certification requirements have been slightly re-written to be easier to understand
◦ Subscriptions have been re-designed from the ground up (see below for details)
Subscription Changes:
• Subscriptions have changed to include a "Basic Subscription" and a "Premium Subscription" option. The Basic Subscription renews monthly, and the “Premium Subscription” renews every 4 months. Yearly subscriptions have been removed.
◦ These changes only affect new subscribers. Existing subscribers will not see anything change with their auto-renewal amount.
◦ 10% off a Redshift yearly subscription is now included with the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A new “Study Plan” call has been added to the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A Houdini education license is now available for “Premium” subscribers. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ For more information, visit the subscriptions page.
• CG Forge Academy has been redesigned to be easier to use.
◦ 45 minute calls have been removed. Existing coupons are still valid and can be used towards 90 minute sessions for the amount listed on each coupon.
◦ 8 week mentorships have been removed - Instead, you can book as many 90 minute calls as you’d like.
◦ Free onboarding calls have been removed - Instead, premium subscribers now receive a complimentary “Study Plan Call” that establishes a personalized curriculum moving forward.
◦ The “CG Forge Academy” top menu is now replaced with “Mentorship Calls” and only allows for booking 90 minute calls.
All new “Tips and Tricks” resource page:
• “Tips and Tricks” is now a resource page that holds all quick tips, Houdini update videos, and other miscellaneous videos in one place. If you’re looking for “Quicktips Season One and Two” or "Houdini 19 Updates" they have now migrated over to the “Tips and Tricks” resource section.
Discord changes:
• The CG Forge Discord channel will now be divided into two categories: “Basic Members” and “Premium Members.” The premium member channel will be invite-only to premium subscribers or those who are currently enrolled in a 4 or 12 month subscription. If you eligible to join the premium discord channel, email support@cgforge.com for an invitation.
◦ Basic Discord members will no longer receive support for projects that are outside the topic of CG Forge courses.
◦ Premium Discord members will receive support for projects outside of CG Forge content
◦ Premium members will receive discounts on mentorship calls, and basic members will not.
◦ Premium members will have their questions / posts answered before basic members
◦ Early access to courses will now be exclusively provided to premium members via the discord channel.
If you have any further questions about these changes, feel free to email support@cgforge.com
Cheers,
- Tyler
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