Attribute Remap
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Attribute Remap
The Attribute Remap can be used to change an attribute's value and/or name.
Main Parameters:
Group/Group Type:
- Allows the attribute remap to work only on a certain set of points or primitives. For more information about groups, please visit the group node.
Class:
-- What kind of attribute are you trying to work on? Is it a point attribute? A Prim attribute? That's what this setting means when it's asking you for the "class."
Original Name:
-- This is where you tell the attribute remap node which attribute you'd like to work on.
New Name:
-- If you'd like to rename the attribute, this is where you can do so. Otherwise, just put in the same name that you used in the "Original Name" section.
Compute Range:
-- In order for this to work, make sure that you're trying to compute range on an integer or float attribute. This will figure out the min/max value of the incoming attribute and fill in the min/max fields based on those values.
Input Min/Max:
-- In most situations, you'll want to capture the min/max values of the incoming attribute. If a value finds itself lower than the minimum or larger than the maximum, then it will just default to whatever you set in the "Out of Range" values parameter.
Output Min/Max:
-- Once you've captured the correct min/max range, what would you like the new range of values to be? As an example, if the old min/max was anywhere between 0 and .1, you could specify a new range that's 0 and 200 with this Output Min/Max.
Out of Range Values:
-- What happens if a value wasn't captured within the input min/max range? This option answers that question. Clamp to Edge value just says "use the output min/max value." Linearly Extrapolate says "Guess what the value is going to be based on how fast the numbers were falling/rising in the range. "Roll Cyclically" says to just repeat the distribution of min/max values any time it goes past the min/max. As an example, if a value went past the max range, then it would start over again at the min. If a value is under the min range, it would exist at the top of the range.
Use Ramp:
-- Ramps are useful for controlling the in-between values. For more information about ramps, I would highly suggest visiting Houdini For the New Artist II.
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Aug 28th, 2024 Changelog
General Changes:
• New, simplified website design is now live!
◦ All new particle banner is featured on the home and after login pages
◦ The after-login page now features courses that are sorted by ones that you have recently watched. This makes it easier to continue watching whatever you’ve been working on without scrolling through all the courses to find what you’re looking for.
◦ There is also a new “resources” section that can be found beneath the “Browse Courses” on the after-login page. This makes it easier to bring up the Node Bible, the “Tips + Tricks,” or Weekly wrangle in a new tab
◦ “CG Forge Academy” has been replaced with a “Mentorship Calls” at the top menu (see below for more details)
◦ The resources dropdown now features “Tips + Tricks” (see below for details)
◦ Certification requirements have been slightly re-written to be easier to understand
◦ Subscriptions have been re-designed from the ground up (see below for details)
Subscription Changes:
• Subscriptions have changed to include a "Basic Subscription" and a "Premium Subscription" option. The Basic Subscription renews monthly, and the “Premium Subscription” renews every 4 months. Yearly subscriptions have been removed.
◦ These changes only affect new subscribers. Existing subscribers will not see anything change with their auto-renewal amount.
◦ 10% off a Redshift yearly subscription is now included with the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A new “Study Plan” call has been added to the Premium Subscription. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ A Houdini education license is now available for “Premium” subscribers. (If you are currently a 4 or 12 month subscriber, then just email support@cgforge.com for this)
◦ For more information, visit the subscriptions page.
• CG Forge Academy has been redesigned to be easier to use.
◦ 45 minute calls have been removed. Existing coupons are still valid and can be used towards 90 minute sessions for the amount listed on each coupon.
◦ 8 week mentorships have been removed - Instead, you can book as many 90 minute calls as you’d like.
◦ Free onboarding calls have been removed - Instead, premium subscribers now receive a complimentary “Study Plan Call” that establishes a personalized curriculum moving forward.
◦ The “CG Forge Academy” top menu is now replaced with “Mentorship Calls” and only allows for booking 90 minute calls.
All new “Tips and Tricks” resource page:
• “Tips and Tricks” is now a resource page that holds all quick tips, Houdini update videos, and other miscellaneous videos in one place. If you’re looking for “Quicktips Season One and Two” or "Houdini 19 Updates" they have now migrated over to the “Tips and Tricks” resource section.
Discord changes:
• The CG Forge Discord channel will now be divided into two categories: “Basic Members” and “Premium Members.” The premium member channel will be invite-only to premium subscribers or those who are currently enrolled in a 4 or 12 month subscription. If you eligible to join the premium discord channel, email support@cgforge.com for an invitation.
◦ Basic Discord members will no longer receive support for projects that are outside the topic of CG Forge courses.
◦ Premium Discord members will receive support for projects outside of CG Forge content
◦ Premium members will receive discounts on mentorship calls, and basic members will not.
◦ Premium members will have their questions / posts answered before basic members
◦ Early access to courses will now be exclusively provided to premium members via the discord channel.
If you have any further questions about these changes, feel free to email support@cgforge.com
Cheers,
- Tyler
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