- Description - Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows presented in part I focus on tri-planar projections, material assignments, and sourcing textures. Redshift is being used for rendering, but it doesn't matter if you're using a different render engine because all the main principles still apply. In addition, we also have the wizard tower scene to practice with! This environment is designed to include a wide variety of texturing challenges and opportunities. Along the way, you'll learn about how to manage large scenes, work professionally within a pipeline, and make the most of your time through intelligent decision-making.
Tyler Bay founded CG Forge as a place to host excellent tutorials. He also has experience working in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. All this goes a long way in offering you the best courses, and you can be sure that what you learn is directly applicable to meeting production challenges.
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