- Description - This course is designed to help you get comfortable with modeling in Houdini. Like always, we'll take a hands-on approach to learning things by creating each item with a specific purpose in mind while exploring a variety of technical and artistic topics along the way. This course will make Houdini's modeling tool-set feel much less intimidating, and for intermediate/pro users, it also provides great insight into various modeling methods that can be used as a springboard for further pipeline & tool development.
Tyler Bay founded CG Forge as a place to host excellent tutorials. He also has experience working in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. All this goes a long way in offering you the best courses, and you can be sure that what you learn is directly applicable to meeting production challenges.
Vex - Foundations I
Learn how to code with Vex through practice, theory, and application
Houdini Quick Tips - Season I
Discover miscellaneous tips and tricks designed to help you improve you Houdini skills.
L-Systems & Instancing
Learn how to procedurally model plant formations while instancing millions of Polygons