- Prerequisites: Vex Foundations I (Or basic vex knowledge), Shading Techniques I (Or basic Shading/Texturing knowledge) Houdini for the New Artist II Houdini For the New Artist
- Description - Destruction I is the perfect course for getting started with Rigid Body Dynamics using Houdini. The course contains theory, practice, exercises, scene files, and also print-outs that are useful in production. More specifically, this includes: Analyzing collision meshes, understanding packed primitives, rbd packed primitives, the differences between solvers, understanding how constraints work, voronoi fracturing, boolean fracturing, name & cluster attributes, how to control additional RBD attributes, active objects, static objects, deforming objects, animated objects, mass, bounce, friction, half life, proper caching workflows, re-timing, and much more. By the end the course, you'll have a great sense in how rigids work with Houdini, and approaching further study will become much easier.
Tyler Bay founded CG Forge as a place to host excellent tutorials. He also has experience working in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. All this goes a long way in offering you the best courses, and you can be sure that what you learn is directly applicable to meeting production challenges.
Vex Foundations I
Get started with coding with vex through theory, practice, and application
Houdini For the New Artist II
Establish a great foundation of Houdini skills while learning how to create magical transformation effects.
Shading Techniques I
Learn about Tri-planar projections & take your shading to the next level