- Description - Pyro I is designed to help you get started with creating pyro with Houdini. We'll begin by talking about how pyro generally works and then move right into a project-based scenario by creating steam for a coffee mug. We'll analyze reference, talk about best-practices, manipulate fields with microsolvers, and render everything out. By the end of it, you'll have plenty of ideas to experiment with along with project files that you can use for rendering. Keep in mind that I expect a basic understanding of Houdini - but even if you're new, you should be able to follow along and learn all sorts of great things.
Tyler Bay founded CG Forge as a place to host excellent tutorials. He also has experience working in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. All this goes a long way in offering you the best courses, and you can be sure that what you learn is directly applicable to meeting production challenges.
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Learn how to control Houdini pyro while taking the guesswork out of your workflow
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