- Description - L-systems offer a great way to procedurally model geometry, and with these skills, you'll be able to create a wide variety of complex objects. If you've ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a way of doing so.
In addition to L-systems, you'll learn more about instancing and how to work efficiently with Houdini. We'll be rendering out millions of polygons with both Mantra and Redshift while aiming to optimize render times as much as possible. These optimizations are applicable across a wide variety of 3D topics. Large scale environment creation, destruction, crowds, and real-time render engines are all examples of other 3D applications which can benefit from this course.
Tyler Bay founded CG Forge as a place to host excellent tutorials. He also has experience working in film, advertisement, biomedical animation, virtual reality, graphic design, and product visualization. All this goes a long way in offering you the best courses, and you can be sure that what you learn is directly applicable to meeting production challenges.
Vex - Foundations I
Learn how to code with Vex through practice, theory, and application
Houdini For The New Artist Part II
Build a solid foundation of Houdini skills while creating a golden metamorphosis effect.
Houdini for The Artist - Modelling I
Discover Houdini's modelling toolkit, how to procedually model, and the terrain toolset